Coordinates jobs, assigns tasks, and hosts the web interface.
Computer 2Worker
Runs Blender and/or aerender to produce frames.
Computer 3Artist workstation
Submits jobs and monitors them in a browser.
Trusted networks only. The Manager web interface uses HTTP and does not currently require a login. Do not expose Flagship's ports directly to the public internet.
1. How Flagship works
A DCC add-on writes a small work-order file and a temporary project copy to shared storage. The Manager detects the work order, divides it into tasks, and assigns them to compatible Workers. Workers read shared projects and assets, write render output, and report progress. Any computer on the LAN can open the Manager's web interface.
2. Before you begin
Software and access
All computers should be Windows systems on the same trusted LAN or VPN.
Computer 2 needs the render applications required by its jobs. Submission add-ons are not required on a render-only Worker.
Computer 3 needs Blender and/or After Effects.
Computer 1 should have a stable hostname or IP address. A DHCP reservation or static address is recommended.
The Windows accounts running Flagship need read/write access to their shared locations.
Workers need access to footage, textures, caches, fonts, plug-ins, color-management resources, and final output locations.
Install matching DCC versions, render engines, codecs, fonts, and third-party plug-ins on Workers.
Create shared folders
\\FILESERVER\Flagship
├── Work Orders
├── Temporary Projects
└── Temporary Output
Prefer UNC paths over mapped drive letters. A mapped drive such as L: might not exist for another user, an elevated process, or a process launched at startup.
Flagship setting
Example path
Required access
Work Orders
\\FILESERVER\Flagship\Work Orders
Manager and submitting workstations: read/write. Workers also need access for After Effects previews.
Temporary Projects
\\FILESERVER\Flagship\Temporary Projects
Manager, Workers, and submitting workstations: read/write.
Blender Temporary Output
\\FILESERVER\Flagship\Temporary Output
Blender Workers and submitting Blender workstations: read/write.
Open Manager network ports
Protocol and port
Purpose
TCP 8008
Manager web interface
TCP 32761
Manager-to-Worker communication
UDP 32762
Automatic Manager discovery
If UDP discovery cannot cross a VLAN or VPN, configure the Manager IP manually in Worker Settings. TCP 32761 must still be reachable.
3. Install and configure the Manager
Copy or extract the complete Flagship Manager version folder to a permanent local folder. Keep its packaged files together.
Run Flagship_Manager.exe. On the activation page that opens, enter the promo code supplied by MutinyFX and select Start 30-day trial. Activate on the Manager computer while it has internet access.
Allow Flagship through Windows Firewall if prompted. On an organization-managed computer, ask an administrator to run Configure Flagship Firewall.cmd from the release package or deploy TCP 8008, TCP 32761, and UDP 32762 for the Manager.
Leave Create folders that do not already exist enabled if the Manager account may create them.
Select Save and continue. Flagship verifies write access and opens the main interface.
Leave the Manager running whenever jobs are submitted or rendered.
From Computer 3, open http://MANAGER-IP:8008, for example http://192.168.1.25:8008.
Verify the Manager
Confirm Flagship_Manager.exe is running.
Use ipconfig on Computer 1 to confirm its IPv4 address.
Test the exact IP-based URL from Computer 3.
Check TCP 8008 and the active Windows network profile.
4. Install and configure a Worker
Install Blender and/or After Effects on Computer 2, including matching project dependencies.
Copy or extract the complete Flagship Worker version folder locally. Keep the executables, FFmpeg, and packaged files together.
Run Flagship Worker Settings.exe.
Enter a unique name such as RENDER-02.
Browse to aerender.exe and blender.exe. The current Settings utility expects both to be valid. Fusion is optional future support.
Enter Computer 1's IP and port 32761.
Choose None (accept any job) for a general Worker, or restrict its default render application.
Choose Render-only node unless the machine uses a licensed full After Effects installation.
Select Save, then start FlagshipWorker.exe.
In the Manager UI, confirm the Worker appears. Click its name to review reported applications, paths, address, GPU capability, and status.
Worker settings are stored at C:\Users\Public\Documents\Flagship_Worker_Config.txt. Restart the Worker after changing them.
5. Install the Blender add-on
The current file is Blender Flagship Output Panel v2_2.py and declares Blender 5.0 or later.
In Blender, open Edit > Preferences > Add-ons.
Use the add-on menu and choose Install from Disk (wording can vary).
Select Blender Flagship Output Panel v2_2.py and enable Flagship Output Panel if needed.
Open Output Properties > Flagship.
Set Database Path to the shared root: \\FILESERVER\Flagship.
Enter the root, not a child folder. The add-on automatically appends Work Orders, Temporary Projects, and Temporary Output; these must match the Manager paths.
6. Install the After Effects panel
In After Effects, choose File > Scripts > Install ScriptUI Panel.
Select AE Flagship UI Panel 1.3.3.jsx, then restart After Effects.
Open Window > AE Flagship UI Panel 1.3.3. The panel title is Flagship Renderer.
If prompted, enable Allow Scripts to Write Files and Access Network in Scripting & Expressions preferences.
Settings are saved for the current user as Flagship_Renderer_AEPanel_Settings.txt in Documents.
The optional Flagship_AE_Render_Settings.json and [Flagship Render Output Modules].aep support project settings and previews. A normal Flagship Render can proceed without valid preview settings after confirmation; Flagship Render w/ Previews requires them.
7. Submit the first job
Start with a small, low-resolution test of a few frames, with every asset on shared storage.
Blender
Open and save the project; configure the render engine, frame range, and output format.
For production output, configure one active compositor File Output node using a shared destination. Except for multilayer EXR, only one linked output item is supported. Without an active File Output node, output goes beneath Temporary Output.
Confirm all assets and final destinations are accessible from Computer 2.
Under Output Properties > Flagship, verify the Database Path.
Set Priority (larger values render first), Frames Per Task, Timeout, and Overwrite Existing Frames.
Select Submit Render to Flagship and wait for confirmation.
After Effects
Open and save the project. Confirm footage, fonts, plug-ins, and outputs are available to Computer 2.
Add compositions to the Render Queue and configure output modules/files, or use Add to AE Render Queue with valid Flagship project settings.
Review Auto-Reopen Project, Overwrite, Render Full Comp Length, Priority, and Workers. Use ∞ or 0 to let the Manager calculate the split.
Choose Flagship Render, or Flagship Render w/ Previews when previews are configured.
Confirm any output-module warnings. The panel copies the project and publishes its work order.
8. Monitor and control the job
Browse to http://MANAGER-IP:8008.
Confirm the job appears and Computer 2 changes from available to rendering.
Expand the job to inspect tasks, current Worker, progress, metadata, and logs.
Use Pause / Resume, Cancel, Restart, or Archive as needed. The Worker Black List prevents selected Workers from taking the job.
After completion, verify files at the final destination.
9. First-job acceptance checklist
The web interface opens from Computer 3 at http://MANAGER-IP:8008.
Computer 2 appears in the Worker list and reports the intended renderer.
All three computers resolve the configured UNC paths.
Each account can create and delete a test file in its required shared folders.
A test job appears shortly after submission.
The Worker accepts a task and launches the correct renderer.
Progress and logs update in the web interface.
Rendered files appear in the intended output location and open correctly.
No assets, fonts, plug-ins, or color-management resources are missing.
10. Troubleshooting
Worker does not appear
Start the Manager first.
Verify the IP and TCP 32761.
Allow UDP 32762 for discovery.
Restart after settings changes.
Run only one Worker instance.
Web interface does not open
Use the Manager IP, not localhost, remotely.
Allow TCP 8008.
Confirm the Manager is running.
Check network reachability and profile.
Submitted job never appears
Match Work Orders paths exactly.
Test write access from Computer 3.
For Blender, select the shared root.
Keep the Manager running.
Job stays queued
Connect a compatible Worker.
Use a GPU Worker for GPU jobs.
Check the Worker Black List.
Verify renderer executable paths.
Files are missing
Replace local paths with UNC paths.
Check account permissions.
Install matching fonts and plug-ins.
Avoid user-specific mapped drives.
Reconfigure Manager paths
Stop the Manager and back up C:\Users\Public\Documents\Flagship_Settings.txt before editing it. The three values must continue to match the add-ons' shared layout.
11. Adding more Workers
Repeat the Worker setup on every additional render computer. Give each Worker a unique name, use the same Manager IP and TCP port 32761, and verify that its renderer versions and access to project dependencies match the jobs it will accept.